AI Insights · Timothy · January 2023
Top 5 Educational Games Apps Performance in the US Q4 2022
In Q4 2022, the top 5 educational games apps in the US saw varying trends in downloads, revenue, and active users, with notable performances from apps like ABCmouse and Kiddopia.
In the fourth quarter of 2022, the top 5 educational games applications on a unified platform in the United States demonstrated diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of these apps:
ABCmouse: Reading & Math Games from Age of Learning, Inc. showed a steady increase in weekly downloads, peaking at about 72K in the last week of December. Weekly revenue was relatively stable, hovering around $400K to $450K throughout the quarter, ending at approximately $407K in the final week. The app maintained a strong base of active users, with a slight uptick from around 312K in early October to over 342K by the end of December.
Kiddopia - Kids Learning Games by Kiddopia, Inc. experienced fluctuations in weekly downloads, with a notable increase to 40K in the last week of December. Weekly revenue remained consistent, averaging between $270K and $326K, ending at around $291K. The app's active user count was stable, with a slight increase from 554K to 547K over the quarter.
Noggin Preschool Learning App from Nickelodeon saw a decrease in downloads mid-quarter but recovered to 53K in the last week of December. Weekly revenue was fairly stable, ranging from $198K to $228K, closing at about $199K. Active users showed a steady trend with a final count of approximately 286K at the end of December.
Lingokids - Play and Learn by Monkimun Inc exhibited consistent weekly downloads, peaking at 38K in the last week of December. Revenue maintained an average of around $180K to $230K, concluding the quarter at approximately $174K. Active users saw a gradual increase, reaching close to 90K by the end of the quarter.
HOMER: Fun Learning For Kids from Homer showed steady weekly downloads, with a peak of about 9.3K in the final week of December. Revenue remained relatively stable, averaging between $80K and $105K, ending at approximately $79K. The app’s active users saw a minor increase, finishing the quarter with around 26.8K active users.
For more detailed insights, visit Sensor Tower.